Some of these I think will be to hard to do, and I understand that. Two handed: Fortify 20%, ?, Fortify 40%, ?, Fortify 60%, ?, Fortify 80%, +50% Crit, Fortify 100%Īdmittedly some of this stuff is WAY overpowered and in need of some balancing, but also, not counting people who like to exploit the game, how long do you think it will take people to get to the overpowered stuff?Īlso, modders, you don't have to hold to these bonuses.
Speech: Fortify 20%, Simple Bribe (Bribes cost 50% less), Fortify 40%, ?, Fortify 60%, ?, Fortify 80%, ?, Fortify 100% Sneak: Fortify 20%, ?, Fortify 40%, ?, Fortify 60%, ?, Fortify 80%, Perminant Muffle, Fortify 100% Lockpicking: Fortify 20%, Auto Open Novice, Fortify 40%, Auto Open Apprentice, Fortify 60%, Auto Open Adept, Fortify 80%, Auto Open Expert, Fortify 100% This is some of the ideas I had had for the bonuses in the order ofĪlchemy: Fortify 20%, ?, Fortify 40%, ?, Fortify 60%, ?, Fortify 80%, ?, Fortify 100%Īlteration: Fortify 20%, ?, Fortify 40%, ?, Fortify 60%, ?, Fortify 80%, ?, Fortify 100%Īrchery: Fortify 20%, ?, Fortify 40%, ?, Fortify 60%, ?, Fortify 80%, +50% Crit, Fortify 100%īlock: Fortify 20%, Brawler's Block (fists drawn counts as block), Fortify 40%, ?, Fortify 60%, ?, Fortify 80%, ?, Fortify 100%Ĭonjuration: Fortify 20%, ?, Fortify 40%, ?, Fortify 60%, ?, Fortify 80%, ?, Fortify 100%ĭestruction: Fortify 20%, ?, Fortify 40%, Double Damage, Fortify 60%, ?, Fortify 80%, Triple Damage, Fortify 100%Įnchanting: Fortify 20%, ?, Fortify 40%, Disenchant Legendary Items (eg archmage robes), Fortify 60%, Limitless Enchantress (Able to place any apparel Enchantment on any piece of Apparel andany weapon enchantment on any weapon), Fortify 80%, Disenchant Daedric Items (eg Dawnbreaker), Fortify 100%
#SONIC UNLEASHED EGG DRAGOON MOD#
I'm more concerned about the mod being created than simply me creating it, so from me or from the community, the one that's faster will be the one I'm happier with. Anyway, if someone else would be willing to take over this idea, as long as you credit me with the intellectual bits, I'll be happy.
I've spent hours working around in the creation kit, and still have trouble just creating the basic bonuses, not to mention linking said bonuses to legendary skills. However, I'm not exactly what you would call, well, and experiance modder. I actually tried making this mod, and I will continue to do so as long as no one else does. However, after doing so, you gain a new ability that grants you 20% off all destruction spells. For example, after getting to Destruction 100 you make it a legendary skill, and send it back to 15. My mod's mission: to add a simple bonus every time you reset your skill tree with Legendary aspirations.
I personally don't want to go through all the petty soul gems or weeks of casting firebolts just for the extra leveling. I'd love to tag on my character's most major skill as "Legendary," but lets be honest: what's in it for us? Our awesome skill gets bumped down to fifteen so we can level it up again. These skills are awesome skills that you've taken the time to get all the way to level 100 on. For those who don't know, here's a link that explains what legendary skills are: Anyways, my proposition is simple.
So, last night I found out about Legendary Skills.